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Old 07-15-2002, 05:47 AM   #1
Charmy
Dungeon Master
 

Join Date: March 23, 2002
Location: Canada
Age: 40
Posts: 81
Hey guys,

I'm brand new to W&W, I picked up a copy off of E-Bay (A UK one no less, how exotic [img]smile.gif[/img] After beating W8 twice over I got a little Wizzed out, but I was dying for a similar game experience, and I've been really happy with W&W.

After pouring over the forums for a long time I finally decided to make a party. It was tough figuring out the way the game works, (especially the saves/town and inn), and the guild system, but I think I've gotten the gist of it.

Here is my party:

Lizzord Fighter
Whiskah Fighter
Human Priest
Oomphaz Wizard

The races are largely because of roleplaying reasons, more so than their actual usefulness. I wanted to have a pixie, and a gnome, but I couldn't justify it for roleplay, so I sacrificed some potential power I suppose. Anyway, I have a plan for each of them. I was going to keep my Wizard until level 9, so that he can have the opportunity to maximize his stone magic to level 7, allowing me to learn most of the spells before he class changes to Paladin to pick up Spirit Magic. I am going to bring him to 9 as a Paladin, max out his Spirit magic, and then let him have fun as a Ranger for 9 levels for vine. Finally, he would have a brief sojourn as a Samurai until about level 3 to pick up the Prowess skill and finally class change to his final, the Warlock, to get the last two schools of magic. I believe a similar flow chart to this was given in the best tips section, although I modified it a bit.

I patched my game, so I won't be using the 'drop item' cheat, or the inn cheat (although I did 'grant' myself about ten-thousand gold to start myself on guild training maximization), so I will only be able to have one Zenmaster, Assassin and Valkyrie.

All three of my other party members will become one of these super classes. Priest is going to level 9 to get her Vine and Spirit magic, then class change her to Samurai, pick up the prowess skill and sun magic as well as deathstrike, then be a warlock to pick up useful magics from the other schools before finally becoming a Valkyrie.

Two fighters will upgrade to Barbarians at level 5, and stay that way until about level 7 for the rogue skills and HP bonus. Then going to bring them to Samurai for Prowess and Sun, then to Paladin for Spirit and Gallantry, then turn one of them into a Zenmaster, the other into an Assassin (but which one?)

So thats the plan. Its kind of incomplete, and if people have suggestions for other class changes (especially for the fighters), I'd love to hear them. What would be really useful would be a chart or table of all the skills in the game, and how you can learn each one.. Having a good array of trainable skills for all my party members would be ideal, and some can only be picked up by certain classes. I thought that was one key element left out of the Best Tips thread.

So far the party is quite strong, and I'm moving through the crypt at a comfortable pace. The lack of an ID spell is annoying, but I should be okay as soon as I start doing guild quests for my wizard and priest so I can learn Arcane Lore.

Thanks for your help!

[ 07-15-2002, 06:08 AM: Message edited by: Charmy ]
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