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Old 04-30-2002, 08:26 AM   #5
the_young_one
Manshoon
 

Join Date: August 22, 2001
Location: Kuala Lumpur, Malaysia
Posts: 165
Various spoilers...

Remember to join the guilds and buy as much training as you can. If you're short on money and don't want to use any of the money laundering tricks, make sure you join the magic shop so you can get the level 7 spells quicker. Don't role change your wizards until they get to level 7, especially since only wizards and valkyries learn stone spells.

The ghost Rumphy in the crypt is a nice chap to get experience. Your wizard can fire shock spells safely at a distance (your archery skill probably sucks, and you don't want to risk getting caught in melee (save game and try and you'll see!). After defeating Rumphy, run back to the Statue of Kerah room which automatically resets Rumphy, and you can return to Rumphy who reappears again and do more practice. You can keep repeating this ad infinitum. So you can collect all the wands, pay the money to identify once, then sell all those wand sfor 500 gold each.

The guild quests are also easy experience and useful to get your guild level up to buy better training. Donating at the temple will raise your presence, so you don't need to spend your valuable levelling up points here..
If you're still desperate for gold and experience, after going through the crypt, you can reenter and go down the other warrior/wizard path. The warrior path gives you the plate armour, the wizard path, a few goodies.

For fun and variety, I would suggest that your starting party includes two wizards (one specialising in stone spells, the other in sun spells and get to level 7 quickly), one priest (learn the spirit spells for healing and the cure poison vine spell so that the Serpent Temple is a breeza), one rogue (focus on lockpicking, this character will be behind the others since there is no rogue guild shop in Valeia (something to do with no point stealing from farmers)), and two warriors. The game is actually very easy to complete so if you plan ahead you'll be fine. (ps: I've completed the game as a solo faerie wizard with no role changes!)

I suggest you focus on the identify skills since there is no point focusing on the blessing skills early on the game since you also need the artifact spells. If you want to save money at the start of the game, identify your potions and powder and keep one in the inventory. Then when you find new potions/powder and have that character select it, then the item will already be identified.

The most useful spell is the artifact of fiend. Don't bother at all with enchanting weapons 'cos you can do more damage via other ways (hint: weapons blessed with artifact of fiend).

I don't like to role change to barbarian so early on the game because barbarians can donate boogre brew and gain the giantstrike trait (well nifty). You can plan your warriors in any number of ways. Making them into a ranger is easy and they can learn vine spells. Or have them bacome a paladin and learn spirit spells too (gives you more healing spells). Or become a monk and learn spirit spells (martial arts is so so). Then once you get to Ishad N'Ha, you can be ninja, samurai, and my preference barbarian.. As you can tell, your warriors can become all that you want them to be!

I can go on and on - better stop so you can figure it for yourself! Good luck!
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