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Old 11-14-2001, 05:25 PM   #3
Jazzid
Manshoon
 

Join Date: September 13, 2001
Location: Stockholm, Sweden
Posts: 226
Hi, this is a tricky one! However, I'll try to answer it as well as I can. Unfortunately my memory is a little bit fuzzy on this...

First of all, remember that enchanting is done in the Wizard's tower, and blessing is done in the temple. So, now to the good stuff [img]smile.gif[/img]

1. Spirit: Enchant? Bless?
2. Sun: Enchant armour pro fire, weapons flamestrike (rechargeable)
3. Moon: Enchant armour pro ice, weapons iceball (rechargeable)
4. Vine: Enchant? Bless, probably adds toughness.
5. Stone: Enchant weapon (could be +hit)? bless armour AC
6. Fiend: Enchant armour pro magic, bless weapons +damage

I know that there are both gaps (and probably some errors as well), but this gives the big picture. My personal opinion is that the Artifact of Fiend is a must have. It's also nice to be able to add pro ice and pro fire to armour (especially when running around to the west of Ishad N'ha)

Remember also that you'll have to have both the occultist and cabalist trait together with the enchant skill to be able to enchant armour and weapons at the Wizard's and at the Temple.

Cheers // Jazzid
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