Thread: The help files
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Old 08-17-2001, 10:26 PM   #11
Lancelot2001ca
Elite Waterdeep Guard
 

Join Date: August 15, 2001
Location: Montreal
Posts: 12
I have talked to scanthril, and I know about the assassin stuff, and how to make one, etc. Remeber that I have read most of the interesting posts on the forums, the tips and hints on the site, and read the manual.

For the spell thingy, I only got a specialist in sun magic and another in spirit. My warlock is not bad with rock magic, poor in fiend and very bad in moon. My ninja is beginning to learn some moon magic, but it's hard to raise skills when you only get 1 point because she is still under her rogue level of 12, but she has her open lock/trap skill at 7.

I just finished the stout mines, nothing to it, pretty darn easy if you tell me, the doogre lair was fifty times harder, if not a hundred, with all those lilies, and witches. Now I am caught to go back there since I missed a chest or two and my samurai need to make the quest there.

Speaking of guild quest, I'm looking for a ninja assassin for the dojo, and a bandit for the town hall. I guess the bandit will show up behind the spire or dragon mountain, but the other I have no idea where he is. I also am searching for the band of boars, i wonder where it is. If you can give me guidelines for these quests, it would be fun, I had no problems with any other quests before that, they are all done and successful.

The stout mines were really easy, and I didn,t see any rock beast that lived in the lava, the only thing I saw were dogs, hellhound wannabes that I killed quite easily, healed one character twice, the other were intact.

What are the dos and don'ts of the spire? Got any?

Thanks for your ideas, comments and replies.
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