Saz..I have to agree with your points...In just about any RPG game I've played there have been certain areas where you can continually fight to gain xp or gold and I feel that they are built in for just that. EX: you didn't go thru the game in the exact sequence they mapped it out and there is no way to get past a certain area (mantraps!! lol) unless your characters have reached certain levels...(just a broad expample). I'm thinking the designers put them there for the players benefits, if the players are sharp enough to discover them. =o)
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