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Old 07-15-2001, 04:36 PM   #9
Moni
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Quote:
Originally posted by Sazerac:
Moni: that's part of the trouble. Wizardry Nemesis suffered so much from the poor interface that it was routinely panned by most of the gaming community, and is probably 90% of the reason for Sir-Tech's "fall" from grace.

That's why these "new reality interfaces" do not bode well...

-Sazerac

But it wasn't impossible to learn and once one got accustomed to it, playing the game was cake.
What I and a lot of others were disappointed about most in Nemesis was the fact that they had a 5 CD game that promised more than it delivered. One "whole" CD for one "whole" area, it really left a lot to be desired in game play more so than it was a let down to use a different interface than we were accustomed to.


Moni


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