Well, problem solved...I guess. Dropped back to DX7.0a and all seems well. Kind of unfortunate though, as DX8 improved performance on all of my other games.
Thanks, Wyv. Oh and on a side note, whatever happened to Freudianslip and his fanfic page?
Anyway. Perhaps you are right about Wizardry 8. But I probably wont support a sequel to this game. After the AO problems lately I just have no sympathy for companies that release a product, take our money, and then leave the product riddled with bugs.
DX8 is nothing more than the previous versions with things built on top of it. My gripe is why would code that this game doesn't even need or use (since it runs fine iN DX7) interfere with stability? It should require a pretty simple fix, and degrading my graphics api is not a very good answer.
I'm not trying to be a jerk. I'm just frustrated that the past three or four days I have had free to play this game have been wasted because of 8 month old bugs. Now I have to go to a graduation party today and all I have is Sunday to play, yay.
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