Quote:
Originally posted by Halbarad1891:
....But the item "near Beregost" is cursed. So technically you can get that high, but who'd want to?
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Someone who felt that the loss of up to 18 hitpoints and a weakened Save vs. Death was worth the extra -1 to AC and better Saves against everything else. A good example would be a Cleric or Druid with 18 CON (possibly Dualed from a Fighter): Priests already have excellent Saves vs. Death, and the CON penalty would be meaningless to them, so the item would be almost completely without drawbacks for them.