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Old 06-18-2001, 12:04 PM   #3
Fallagar
Dungeon Master
 

Join Date: May 25, 2001
Location: Dortmund, Germany
Posts: 54
Thinking about the reason why I came to the following result. There must be a logical connection which looks like

IF ... a person is killed OR ELSE ... something is retrieved
THEN -> rien ne vas plus = No quest *to beware the char's game balance (difficult)*
ELSE -> give him the quest

For a Ninja it would be too easy to get his traits (2nd Weapon etc) too early.
That will be the main reason, I'm sure.

Fallagar
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