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Old 06-14-2001, 03:57 PM   #6
Traute
The Magister
 

Join Date: March 19, 2001
Location: Hamburg/Germany
Posts: 146
All my groups but the very first one started as wizards to get Stone magic and a few Sun spells (you can always get Sun later as a Samurai). I usually tried for a 80+ roll, so they could start guild-hopping straight away, so that their stats met the requirements of all the classes (10 all, Fortitude and Str 12). If the group is small like yours - I played a solo and a group of three - XP comes rolling in and you make lvls very fast. So you could always concentrate on raising Str for one of them. After Str 14 you can bash open most chests, and you can prevent getting hurt by casting Merlin's Shield on yourself. Don't worry, you'll recover Mana fast enough. I wouldn't change class too early as a magic user; you'll need a few of the high lvl Stone spells, like Merlin's Shield, Lightning, Lavawalk, Stone to Flesh and Meteorstorm - don't leave home without them. If your Str is high enough and you have Merlin's Shield, you're home free, and you can open any chest you like. (And if you have Lavawalk you can take your sweet time about solving the Firepit Puzzle.) And don't forget to fight Rumphy: for a group of two he should be worth over 3k XP a char - as many times as you want.
You wouldn't need a rogue that way.

Traute

Traute

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Traute
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