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Old 06-09-2001, 11:58 PM   #11
Sazerac
Ironworks Moderator
 

Join Date: January 7, 2001
Location: Monroe, LA
Age: 61
Posts: 7,387
Hi, Alz!

Fascinating...the basic design remained almost virtually intact, and so did some of the traps (the dropping spikes, the sand traps, the collapsing floors), but the ones on the way to the Temple of Isis TOTALLY changed. Rather than doing the Monkey Spawn, they put in "The Darkened One", a super-charged Temple Guardian (made him the 1st Bushi Dojo guild quest to slay as well). The magnetic room was scrapped as well. The pillar going up into the water, though, remained.

The "prison of Kerah" became the "Temple of Isis." I think what changed is that they made the area inaccessible by any other means other than from the Shrine, although you can leave the area by swimming (that's how you solve the Leprechaun quest). In the unpatched game, you can only visit there once, though...although I think the use of the "Vanish" spell or by "tree-surfing", you can do it multiple times.

The Pirates' Lift remained for the exit from the Shrine.

How cool it would have been (and made more sense, too!) to have had the Black Fire Urn in the Anephas Shrine rather than the Pyramid. But then, they would have had to do something different for the Valkyrie quest.

Thanks for sharing! I'm on a 56K connection right now, so I'll have to wait until tomorrow when I'm on my DSL to see the .AVI movies.

-Sazerac
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