haha,
That durn monkey! Every game needs a monkey. Anyone see the monkey in No One Lives Forever?
Glad I dusted off the old dev'notes. You can see how at the time, HP was really churning out the ideas. W&W was an okay game, but S&S would have been an awe-inspiring game! All W&W needed *(outside of techincal bug fixing) was another few months to put in all the little things, like riddles and town NPCs. I should dig up some of the suggestions I made before I left HP (wonder if I already did that here?).
Here's a couple more baubles:
http://darkslayers.com/deep6/thumbs/Townhub-ALPHA.avi
http://darkslayers.com/deep6/thumbs/Townhub-BETA.avi
Not sure what video codec these guys are using. I could convert them over into something more common, if they don't work -- but I don't have my video programs handy.
Something about that swamp and all those buildings tucked back into the corners that makes me prefer the BETA town over the 2nd Town in the official game. This BETA town was our default town for quite awhile. We played with the idea of putting these buildings in the actual world, but there was some funky graphics issues at the time that prevented us from doing that.
I made a house for Gareth to put out in the wilderness, but that didn't make it into the game either.
I played with the idea of adding a "Petrified" skin for the player characters when they were stoned. Since the PCs were removed from the 3D World, I'm glad I didn't burn time doing it.
http://darkslayers.com/deep6/thumbs/petrified-test.jpg
[This message has been edited by alz (edited 06-09-2001).]