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Old 05-31-2001, 10:57 PM   #6
Sazerac
Ironworks Moderator
 

Join Date: January 7, 2001
Location: Monroe, LA
Age: 60
Posts: 7,387
Quote:
Originally posted by Jafin:
Each one does have a different effect, one for Blessing and one for Enchanting. Here are the ones I know:

Spirit Bless - Hit for weapon and some accesory equipment; Regenerate for armor
Fiend Bless - Damage for weapons; AC for Armor
Vine Bless - Toughness for anything
Fiend Enchant - Protection from Magic for Armor; Nothing for Weapons
Sun Enchant - Flamestrike for Weapons; Protection from fire for Armor
Moon Enchant - Iceball for Weapons; Protection from Cold for Armor
Stone Enchant - Zap for Weapons; Nothing for Armor

I think that's all of them. If I'm wrong on any of these, someone PLEASE correct me. I hate giving wrong info to people and screwing them up. I hope this was helpful.

-Jafin
The only corrections I'd make, Jafin, are that the Artifact of Stone is what allows you to enchant items and armor "Pro Magic" (such as the "Merlin's Shield" spell does), rather than the Artifact of Fiend...as far as I know, Artifact of Fiend cannot be used in the Wizards' Guild.

I also thought it was Artifact of Stone, rather than Artifact of Fiend, that blessed armor with AC bonus, but I'm not sure on that one. AFAIK, Artifact of Fiend is only used to bless weapons with Damage, but, IMO, that makes it worth the spell.

-Sazerac

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