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Old 06-30-2003, 12:18 PM   #5
Albromor
Mephistopheles
 

Join Date: June 13, 2001
Location: Northfield, NJ USA
Posts: 1,417
Tancred, I feel your pain! My brother eventually got smart and fled that death trap. I have finished Durlag's twice and I remember the second time I wasn't sure if I wanted to tackle it. Even if you are familiar with it the second time through it is amazing how you can still die and reload due to forgetfulnes and complexity.

The first time through I was forced to take large quantities of prozac (j/k). But seriously, the only other time I ever felt as oppressed/dictated to in a game as Durlag's Tower were 3 distinct chapters in Thief 1: the Bonehoard, The Haunted Cathedral, and The Return to the Haunted Cathedral. It's like you want to take the challenge, but once done you sure are glad to come out from under the oppressive weight.

By the way, there is one particular trap on the second level of the dungeon that a thief cannot, in no way, ever detect regardless of their 110% Find Trap percentage. And the real kicker is it is not dispelled the first time you set it off, or the second, or the third... This is where the seemingly useless Cleric spell "Find Traps" comes in real handy. Have your cleric cast it, and though it takes a while to work,that trap is eventually exposed allowing your thief to safely disarm.

I can't begin to tell you how many hours I spent sending my thief out invisible and doing nothing but finding and disarming traps. I got them out of the way first inorder to allow free flowing game play to follow.


Still, after all is said and done, Durlag's Tower is a work of brillance.

[ 06-30-2003, 12:24 PM: Message edited by: Albromor ]
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