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Old 07-02-2003, 10:19 PM   #17
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
Losing out on your Wizard spells when you transition to BG2 isn't much of a come-down: You'll get them all back soon enough, and now, every scroll you scribe to your Mage Book earns the party EXP.

About Dimension Door: I actually agree with BioWare's decision to remove it. Yes, it's irritating as hell to see that everybody in the entire country can cast Dimension Door except you and your party, but giving the player access to DD had vast potential for bugs: Say that walking past a certain section of a hallway causes a certain event to trigger. If it's a "bad" event, powergamers could DD over that spot and avoid the effects. Or other problems could crop up just by accident: Critical plot points might not get triggered, or in the wrong order. Taking DD out of the game also gave the designers more leeway when making the various map areas: They could now (for example) stash a fabulously cool item on the roof of a tower, without worrying about players DDing themselves straight to the roof instead of battling their way through the tower.

The only real downside to the transition to BG2 is that if you Dualed to a Specialist Mage in BG1, your Specialization will be removed: You can't Dual to a kit in BG2. (But you will be given the option of choosing a kit for your first class.)
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