View Single Post
Old 05-14-2001, 04:45 AM   #1
mortification
Elite Waterdeep Guard
 

Join Date: May 13, 2001
Location: West Lafayette, IN, USA
Posts: 35
Pickpocket - unless it's needed for a quest, what's the point? If it's a monster, kill them. If not, you can usually talk them out of it. The role-playing aspect of it is nice, though.

Leadership - What does this really do? What effect beyond LVL 1?

Athletics - What effect beyond LVL 1?

Scout - What is the point of knowing that monsters are coming? Just kill them anyway! Does something cool happen beyond LVL 1?

Any melee weapon other than Sword or Dagger - Unless you can dual-wield something other than dagger/sword...

Bow and Thrown - I just wish that there was a really super-powered bow that you could get about halfway through, and make the Ranger a really neat character. Rangers are cool...but not so good in this game. I also really like the role-playing aspect of an elephant flinging darts at 6 per round at the enemy. Maybe he could snorkel them all up into his trunk and then spray them out, kind of like the D&D Druid "thorns" spell. About 20 darts per round, -4 to hit, and reloading takes 2 rounds plus peanut sauce...shotgun style. A weapon jam with poison-tipped darts would be hell, though. Better have a Priest handy.
mortification is offline   Reply With Quote