Note: This topic should not be only destructive or a vent for frustrated minds. If anybody knows a workaround or if anybody thinks that any post is incorrect, please comment.
1. Non-offensive magic is highly unreliable.
Here is an ordinary picture: a paladin at level 15 - with all stats 24, with 12 for all magic schools and with more than 11 for sorcery - is hopelesly trying to cast Armorplate (level 1 spell) in the wilderness. Even the 6th attempt failed. Let us note that the paladin is experienced, he knows that some places are "cursed" as far as casting spells is concerned, so that he tries, goes away, tries again... No. The numbers here aren't a hysteric exaggerating, they are reality.
2. Long casting times + no "failure" message = RRRRAUUGHH!
This is related to the problem above. It can take a while between casting a spell and getting the spell effect. No objection, why not. But you should get a "spell failed" message in this case so that you know that you need not wait for the spell effect any more. Only a few spells have this message in W&W (Teleport, for example). Casting Armorplate under these conditions can be a real pain.
3. Full 3D movement - how nice!
In W&W, you are trying to move in the same 3D direction in which you are looking. Good? Well, try to pick an item from the ground. Either you will dig the ground with your nose or you will jump with your ass into the sky. Worse, you can be prevented from leaving a water pool if you are looking a bit down (you will go underwater instead of out of water - this can happen if you have just killed your 4786th barracuda, for example). We can only ask: why do all other games split movement into 2D horizontal and 1D vertical? Because they are too obsolete?
4. Look out! Crushing damage!!
Elevators are really dangerous things in W&W. Everybody in your party can lose more than 50 lives in a moment (the elevator to Xydussa). Why are elevators implemented this way? Was it an intent?
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