Quote:
Originally posted by Throg:
IN DEFENSE OF NOT HAVING A REST OPTION:
But what about the rest of the game? Isn't it great to be able to explore a dungeon for days without having to find a safe place to sleep? And if you have the rest/camp option, it wouldn't make any sense if your party didn't have to rest every twenty four hours or so. That's something that, in other games, I've found very annoying.
I'd love to see some sort of compromise, such as being able to go into the Tavern and play a game until night passes. Like that terrific card game from M&M VIII (can't remember the name).
Anybody with me on this one?
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That was "AcroMage". Not big on card games, so I skipped this (and the quest involved with it) when I played it
However, regarding the Rest Option: It *is* an RPG after all - and to me, it's important to have as much realism as possible in the game. I hate to keep going back to Might & Magic as an example, but the fact is, that in that game, you travelled, got tired and consumed food (they dispensed with the actual *eating* of it as individual food items), got weak etc. was REALISM - if it was real-life, this is what would happen if the characters were REAL people. And, it meant that you could always fight in outside areas in daylight - if you wanted to. Or you could do that at night also, if that was your thing. But to me, reaching the safety of an inn, or sleeping somewhere - and waking up safely without encounters - added to the thrill of the games realism, and excitement.
Sure, it's fine to explore dungeons for days - I did that in the M & M series. And, if you got weak, you had a spell to dispense with that. But this is the first game of this nature (3rd-person games like Diablo aside) that I have played, where there was no option to rest. Even *the* original very *first* 1st-person/real-time CRPG - a game called Dungeonmaster (for the Atari ST & The Commodore Amiga, Circa 1984) had a rest option.
So, realism is what CRPGs are all about. Certainly, we can't go for broke, and introduce that the characters have actual *lives* outside Adventuring

and have sex, and get drunk (it was possible to get drunk in the M & M series) Chances are we'd never finish the game (or it would last for 10 years..

) But basic needs like resting and eating are what shape the RPG element. They make it seem real. And that, to me, is what it's all about.
==Hawkwind==