This is the latest version of my Blessings/Enchants table. Sorry that
the formatting doesn't work well.
Enchantment/Blessings table
Note on costs: Costs double for every successive bless/enchant of the same type
applied. Note that some items already have one or more blessings/enchantments
on them which will affect both the amount of new enchantments possible, as well as
the cost of new enchantments.
Effect Type Works on School(s) Cost
toughness Bless Weapons/Armour Vine (3) value
hit +1 Bless Weapons/Jewel Spirit (7) 1000
Regen +1 (max +3) Bless Body Arm/Jewel Spirit (7) 10000
Damage (+amount varies) Bless Weapons Fiend (6) 1000
Armour +1 x mult Bless Armour/Jewelry Stone (4)+Fiend (6)1000
Pro Fire 20% x mult Enchant Armour/Jewelry Fire (5) 2500 x multiplier
Pro Ice 20% x mult Enchant Armour/Jewelry Moon (6) 2500 x multiplier
Pro Magic 20% x mult Enchant Armour/Jewelry Fiend (6) 2500 x multiplier
Zap Enchant Weapons Stone (4)
Flamestrike Enchant Weapons Fire (5)
Iceball Enchant Weapons Moon (6)
Multipliers:
Jewelry: 100%
Body Armour: 40%
Head Gear: 20%
Leggings: 20%
Foot Gear: 15%
Gauntlets: 15%
Shields: Unknown
[This message has been edited by Bear (edited 04-05-2001).]
[This message has been edited by Bear (edited 04-05-2001).]
[This message has been edited by Bear (edited 04-05-2001).]
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