1. I would like to emphasize one fact - perhaps a known one. Whenever you level up, you can train in ALL guilds you are a member currently. For example, you can increase your INT in the Wizard Guild, your STR in the Warrior guild and your SPI in the Temple whenever you level up. I created a superhuman in Valeia: Warrior -> Samurai (Wizard Guild, cancelled) -> Barbarian (finished for later use, lvl 4) -> Paladin (Temple, cancelled) -> Ranger (lvl 9) -> Paladin (lvl 9). Stats: 20 14 14 10 20 16 16 14, skills: sword 7, bow 7, vinectaft 8, spiritcraft 7, sorcery 6, traps & locks 5, athletics 5, ... spells: cure poison, cure, deadly vapours, whirling dervish, exorcism, ...
2. Another fact to emphasize (and perhaps another known one) is the solution of the Ranger problem. Ranger cannot join any additional guild even if he is a priest in some sense (vinecraft). Well, join the Temple via Paladin first. The Temple will teach the Ranger vinecraft even if it should not.
3. Every character should have INT 20 (training in the Wizard Guild) because he gets 5 skill points with INT 20 whenever he levels up. Note: he gets 4 skill points/level at INT 16.
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