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Old 03-15-2001, 04:23 PM   #8
Eldurin
Elite Waterdeep Guard
 

Join Date: March 15, 2001
Location: Rapid City, SD
Posts: 47
Quote:
Originally posted by Sazerac:
...the game should have been designed that if a puzzle is set up, there should be a conventional way through the puzzle, regardless of your party composition.
Frankly, there appears to be a serious and pervasive lack of logic in W&W -- period. The game (which I enjoyed very much until it became too easy) made little sense. I sincerely feel bad, because this game had so much potential, but something went horribly wrong somewhere. Heck, I'd pay the price of the game again to find the true story of the development of Wizards & Warriors! (Like gamasutra's postmortems, which are really cool.) Come on! Minds that need examining really want to know!

In any event, I am an advocate of "fantasy realism" (where things are internally consistent within the fantasy setting). In W&W, for example, you can't get to the second town until you get the Signet. No sense. How do normal folks get back and forth? How did the assassin get there? Sure, you can role-play and make up reasons like I did, but the game does not appear to help in that regard. Some aspects of the game were incredibally well thought out -- others, well... I'm sure we could all list dozens.

In defense of the game design, however, I believe a party of Oomphazs (sp?) can enchant Oomphaz armor with high fire resistance and make it past the beast. I believe I tested this using regular armor on humans last year, but I cannot recall for certain. Anyone know for certain?
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