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Old 03-07-2001, 11:36 AM   #5
Sazerac
Ironworks Moderator
 

Join Date: January 7, 2001
Location: Monroe, LA
Age: 61
Posts: 7,387
Weeeelllll....

There IS another workaround, if you're up to it (and very determined). You also need the spell "Call of Home" for safety.

Go back to Brimloch Roon, but don't enter the town. Have your most agile character (or the one with the greatest athletics skill) jump to the top of the wall. The wall at Brimloch Roon is short enough that this shouldn't be a problem.

Okay? Now, head south and hop onto the tree tops. By looking up at a 45 degree angle and walking, you should be able to hug the southern border. Don't worry if your characters take a bit of damage. If the "screaming" effect gets to you, turn down the sound.

Watch the map carefully. When you get just past Talrik's cove, start heading north. Keep heading north until you get to the spot on the map where there's a land-locked lake.

Drop into this section from the trees. Now swim down into the center of the lake. There's the shrine of Kerah! You can talk to her now, activate the Portal, get the Light Obelisk, and then go back up and find the Leprechaun's Treasure (in a clearing to the east of the lake.

You can cast "Call of Home" if you have it to go back to Brimloch Roon now. Allegedly, you can swim down in the portal and flip the switch, which should reactivate the pillar and you can re-enter the Shrine of Anephas this way. It's risky, though...with all the bugs in the game, I wouldn't hazard it.

Hope this works as an alternative.

-Sazerac
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