I'd prefer not to see a repeat of "the one magical sword that defeats the great evil" bit. Though in this game there are actually 2 weapons which can hurt Cet I really don't care for that whole plot line. I would prefer to see characters needing to reach certain levels, gain specific skills, solve difficult puzzles as their access key to the Great Evil.
I'd like to see the plot line less linear. Though there was some room for choice between Boogres Cave and Stout Mines, this game really requires that you do the Temple before the Castle before the Spire before Skull Castle before Anephas' Tomb. There ought to be MANY ways to reach the end and the order you are doing them in isn't restricted.
Other things that I would like to see are listed in (and greatly added to) the Wonderful Wish List. Maybe I'll bump that back up. That really doesn't deal with the plot line as much as the game mechanics.
Interesting thread, Nano!!
Wyv
|