Maxpower: for me it was the same thing, the lever in the Crypt. I got so frustrated that I destroyed my first party, started over from scratch, and happened to include a Whiskah in the new party that was able to see the lever. IMO, that was terrible design for newbie players; the lever should have been in direct lighting.
After that, everything was pretty well academic, although the firepits puzzles again were way too complex for someone just starting out and learning the interface; plus, having no intuitive method for being able to figure them out. If it hadn't been for the online guide, I imagine a lot of us would have given up on an otherwise wonderful game early on. I still don't understand the logic behind including a puzzle that difficult so early in the game. Alzagor, do you have any insights as to why those were included there? I know you said there was originally planned a third path for the Rogue class as well.
-Sazerac
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