Heyo,
Yeah, game development and an awful place to work *laughs*
Very stressful with long hours (I work 50-80 hrs a week), with little monetary reward (most people are lured in with promises of bags of money from royalties, enough to purchase a car or a down payment on a house). But on the flip side, it can be a very creative environment. I'm working on Aliens vs. Predator 2 right now and had to just scrap all of my past years work in favor of a new direction, which is good for the game, but damn... why'd I spend all those weekends working, when I didn't really have to?
Hey here's a tidbit -- I was trying to slip in some Highlander references into Wizards. I was going to make a Scottish Highlander and a Ramirez-type character, but never had the time (or programming assistance) to take it that far. There is a Ramirez model in the game, however. If you can look past the character skin and animation on the Pirate, you'll find it matches Ramirez's outfit!
Most of the levels were designed by 3 guys (me included). DWB laid out the crypt and the mines, but not sure what else. I did the top half the first snake temple -- there was a lot more in there that didn't make it, like a second story above the torture room which had sleeping quarters and the priestess' chamber. The top and lower half of the temple were originally going to be 2 levels, but since they had to be incorporated into one level, all the trim and fancy detail on the upper half was dropped. That "monster slot machine" room next to the "monkey vending machine" room was going to be this elaborate laboratory (now it looks like a storage room).
Most of the secret rooms I put in my levels were wired up to be required ares to explore. Which (to me atleast) defeated the purpose of them being bonus areas. The whole attic of the temple as well as the lower sand tunnels under the Shrine (beneath the falling tile room) were designed to be freebees for those that took the time to explore the area.
The main levels I built up were the Mines, the Caves and the Shrine. I'm sure I've got the original layout specs somewhere around here! Be interesting to see how different they are now. I rushed through the mines and caves to get to the shrine, then unfortunately lost interest just before getting inside the shrine. The various interfaces me and another fellow did are interesting; probably have some screenshots of those somewhere.
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