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Old 02-07-2001, 04:49 PM   #6
meow
Elite Waterdeep Guard
 

Join Date: March 9, 2001
Posts: 10
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Okay... now instead of Toads I am not fond of Bradley (from another site where D.W. Bradley speaks to Shinwicki; http://www.seastop.com/wwshinw.htm):

D.W. Bradleynce again, this brilliant schematic stemmed from heavy research. What's one of the greatest complaints people register against computer games? Realistic movement. It's very
difficult to simulate different walking speeds over various terrain; you have to compensate for sound file length, foley effects, etc.; it's hard to gradually map travel speed without getting a
"herky-jerky" effect. I found this especially difficult to do in the underground Toad area; moving through there made me rather dizzy! So, I decided it would be easier to just not let the player
move at all! A couple of strategically placed toads did the trick; while it may be a little frustrating not to be able to complete a quest because of a damn toad in your way, in the long run I think
players will thank me for taking the time to protect them from potential vertigo.

:| He did it on purpose. On the other hand he also claims that the game is buggy because he spent four months 'testing' Inns to see what the Inn in W&W should be like. I think he probably should have called Tom Bodett.
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