What Tarweed said!
Plus, I think that once you ID an item it should tell you automatically what it is. It just gets a little stupid to ID 100 short swords etc. and I like right clicking an item and then have the window close when you release the mouse button. Also when buying and selling and someone has the merchant skill, everyone should be able to have the same benefit. It just saves all the transfering of items to that character. This does not have to apply for training (altough it would be nice).
P.S. I don't much like jumping, climbing etc. in these games that's why I like turn based. I just don't want to win or lose a combat or game 'cos I didn't push a key at the right time.
I do prefer the turn based element but I like the way M&M did it so I could turn it on as soon as I encountered an enemy (and they didn't run right up to me) and I could plan my stradegy better.
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