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Old 06-04-2001, 02:23 AM   #46
Dr.Pick
Zhentarim Guard
 

Join Date: May 9, 2001
Location: Schenectady, New York
Posts: 310
This has been simply facinating! A really wonderful thread! As i'd mentioned in a similar thread recently, I'm running a test group to become familiar with the game, and I let them get away with murder to see what can be done. However, it actually started out as an error in attacking an NPC by mistake, and I hadn't found this web site, so I didn't know what to do about it. I just allowed them to be evil after that, and turned them into my test group because I really don't care about them. The group I really like are purely good, and won't kill any NPC's that they're not suuposed to. e.g. You're supposed to kill Scabban, and you're actually doing him a favor by releasing him from the corruption he got into. Kerrielle is sweet and kind and helpful, but I had to reload the game a few times becase she got in the way of battles by the Windmill. Same story with Jathil(sigh). Nonetheless, I don't like the evil group, even though they get more experience and some better stuff, like Torin's bow, which my good group won't even steal from him because stealing is wrong as well. I trained one character to steal a little, but I knew I couldn't have him stealing even to remove weapons from opponents, so I stopped. Let it be a "fair fight". I agree that the developers planned to have repercussions for breaking the oath, and weren't able to include it. Having the choice throughout the game would have been cool as far as realism goes. Hey, that's a part of life. Making moral choices. It reminds me of the CRPG game, "Black and White" which came out recently. Very interesting concept. Haven't bought it, though I am interested.

+Dr.Pick
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