The ethics of CRPG players is a subject worth a dissertation or two... what we do in the dark of night when no one is watching us... what does that tell us about our personalities, our selves? Ultimately, of course, whatever we want it to, since interpretation tells us more about the interpreter than the thing interpreted.
When the fabulously successful Maxis game "The Sims" came out, it took players about one hour to discover that they could torture and murder the characters in the game. Interestingly, when Maxis decided to add "Sim"ulated sexual intercourse in the sequel, the uproar reigned from coast to coast... what does that tell us about US society?
-- Mal
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