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Old 01-25-2001, 12:46 AM   #3
Sazerac
Ironworks Moderator
 

Join Date: January 7, 2001
Location: Monroe, LA
Age: 61
Posts: 7,387
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Wow, thanks, Wyvern! (blushes)

Let me see if I can remember the ascensions by guild:

WARRIOR: May ascend to:

RANGER 500(?) GP Bring a raptor's egg back to Warrior's guild where you got the quest. At the start of the game, a raptor will spawn in a clearing on the west side of the Snake River, between Nymph Lake and the Toad Village. You can find 2 eggs back there; you only need 1. BENEFITS: Learn Vine Magic, get Fletchery (create arrows) skills, gain Hawk's Brow trait. NOTE: May only join Warrior's guild, so I'd suggest joining Priest guild before getting this one so you can train in Vine magic.

SAMURAI 750(?) GP Return the Samurai's Baton to the Bushi Dojo. Dojos only exist in Ishad N'ha and Brimloch Roon. Should wait for this one since the baton is found on a spirit on the east side of the Shurugeon Moat. BENEFITS: Learn Sun magic, may learn Tiger Strike, gain Ancestral Guide trait. May join Warrior, Wizard, and Bushi Dojo guilds.

PALADIN 750 GP Pray at the Altar of Serran (say "Sanctus Holy") and return to the Temple. Altar of Serran can be found just to the west of the Gypsy house near Nymph Lake. (For "late bloomers", there's also an Altar of Serran in the southwestern region of the Lost Sea past Brimloch Roon). BENEFITS: Learn Spirit Magic, may learn Crusade trait (double XP on undead), gain Noble Cause trait. May join Warrior and Priest guilds.

BARBARIAN 750 GP Kill 20 monsters singlehandedly (no assists) and return to Warrior's Guild. BENEFITS: learn Traps and Locks, Pickpocket, Sneak, learn Stunning Blow trait (paralysis on hit), gain Fury trait. May join Warrior and Thief guilds.

NINJA 1000 GP Lower the Shurugeon Castle drawbridge and return to Bushi Dojo. Shurugeon Castle is found west of Ishad N'ha, so you may want to wait until later to get. BENEFITS: Learn Moon Magic, may study Kung Fu, Lethal Strike, may study Stealth, and gains Cloak of Night trait. May join Warrior, Thief, and Bushi Dojo guilds.


WIZARDS GUILD:

BARD 750 GP Find the Scroll of Trickery in the Wizard's Study in the Serpent Temple and return it to the Thieves' Guild (Pawn Shop). Pawn shops are only found in Ishad N'ha and Brimloch Roon. BENEFITS: May play magical instruments, learn Moon and Fiend magic (Fiend only at 1/2 skill level), learn Trickery, Iron Lung, gain Musician trait. May join Thief and Wizard guilds.

SAMURAI 750 GP See Warrior's Guild description above.

WARLOCK 1000 GP Return a spider's egg and skeleton's skull (not the rat skull!) to either the issuing Temple or Wizard's Guild. BENEFITS: Learn Moon and Fiend magic, and may continue learning prior magic schools at no penalty. Gain Ancient Lore trait automatically. May join Wizard and Priest guilds.


PRIEST GUILD:

PALADIN 750 GP See Warrior's Guild description above.

MONK 500 GP Must wander 2 full game days (without ANYTHING equipped: no armor, weapons, secondary weapons or items, amulets, rings, bracelets, or anything else. All time spent outside of cities counts, including dungeon adventuring. PERSONALLY visiting either the Temple or Bushi Dojo guilds will result in the quest time getting reset. (Other characters may enter guilds without a problem, just don't click on the monk-in-training. When 2 days are up, go to Bushi Dojo for credit. BENEFITS: May learn Spirit Shield, Kung Fu, Lethal Strike, Tiger Strike, Spirit Magic; gain Nature's Keeper trait (why, I have no idea; this would have seemed a better trait for Ranger). May join Priest and Bushi Dojo guilds.

WARLOCK 1000 GP See Wizard's Guild above.

VALKYRIE (Special) Must burn the Heart of the Lich in the well of the Black Flame in Cet's Pyramid and return to any temple. Only Female characters may become Valkyries. BENEFITS: May learn Stone and Spirit Magic, obtain Grave Bind trait. May join Warrior & Priest guilds.

THIEVES' GUILD (Pawn Shop)

BARD 750 GP See Wizard's Guild above.

NINJA 1000 GP See Warrior's Guild above

ASSASSIN (Special) Must return an Assassin's dagger to the Thieves' Guild. The Assassin's dagger is given to the character after completion of a special quest (Scanthril's quest to kill Raskellion in the Stout Mines). Scanthril may be found behind the burnt-out house northwest of Ishad N'ha. BENEFITS: May learn Kung Fu, Lethal Fist, Tiger Strike, Cloak of Night, learn Moon and Fiend magic; Backstab trait acquired. May join Bushi Dojo, Warrior, and Thief guilds.


BUSHI DOJO:

MONK: 500 GP See Priest Guild above.

NINJA: 1000 GP See Warrior Guild above.

SAMURAI: 750 GP See Warrior Guild above

ZENMASTER: (Special) Return all four Tomes of Creation (Fire, Wind, Air, and Water) to any Bushi Dojo. BENEFITS: Increased abilities, may learn and cast magic from all 6 schools, may learn Chi Master at level 12, may gain Enlightenment trait at level 18, gain Invincible Will trait. May join all guilds except Thief guild.

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WHEW!

Hope this helps.

-Sazerac
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