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Old 01-23-2001, 12:30 AM   #2
Gauleiter
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The reputation aspect of this game is sorely lacking, in addition to the general Alignment (Good, Neutral, Evil, etc.) that we all remember so fondly from AD&D. The fact that all characters say they're Neutral leads me to believe that there was originally something of an Alignment trait designed for the game, which could be altered by your actions in the game; another thing which died on the vine, along with Faery Wings...

No, there's absolutely no penalty for killing any friendly character; in fact, they often have the most experience. (Oakenmir, a tree later on who's ten million experience, is worth ten times the highest-paying bad guy!). As far as Freyedies is concerned, you can Steal that key from him with a decent Pickpocket skill, so killing him and all his guards is merely a matter of taste (though they are rather easy experience fodder, IMO)...
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