So my third party is far into the game. This time I tried a solo character, starting with warrior. Hard in the beginning, but no challenge later on. He's 23th level assassin and just did skull castle. Now I want to get a tree seed before Anephas' shrine to get the 3rd wizard quest.
Robbing Oakenmir with skill 10 gave no seed, so when he got angry I thought: what the h..., let's see how far I get. So I cast no spells, just hacked away until he fell. It cost me exactly 100 hp. The summoned trees I cleared away with 3 firestorms because I didn't feel like slashing at that moment. Then the rotten tree (by now ) didn't even leave a seed!
Anyway: the game (at hard, freq. spawn) is just too easy. The biggest problems were late fire magic, so no illuminate in the first dungeons, and no earth magic at all. I was afraid about afflictions, but I only got turned to stone once (the naga, before I even hit her once!), and (because of a bug?) I could still control the game when sleeping, paralyzed and insane. I could even cure them myself. And the damage done keeps increasing: my record now is 240 with one blow of my 4x damage-blessed sword of argus, while cloaked in shadows and with a few frenzies, bloodlusts and heroic mights.
So when I start a 4th time I plan on trying a single mage, and try some self-inflicted restrictions to keep the latter stages of the game more of a challenge. But what restrictions would not make the beginning impossible, but keep the rest hard? What would you suggest?
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