Thanks for your advice.
I was able to solve it:
Athtlon bought a book of flamedrop, read it and - suddenly there was the option to train sun magic.
So i think the general solution is:
You must have at least one spell of the desired magic sphere in your spellbook to get offered training for this sphere.
a word on intelligence:
a high value is really a nice thing. Marhild, my elven wizard started with a value of 18. he invoked the two ankhs of intelligence found in the wizards path in the crypt.
Now with an intelligence of 20 he gets 5 skill increases per level ascendation, each with the 25% elven quick learner bonus !!
For this reason i think the wizards path is better then the warriors path, despite the expensive equipment of the warriors path that you miss.
But of cause the best thing is to do both.
If i created a new party, i would give every spellcaster spirituality 18 (for highest possible mana).
Each character would get an intelligence of at least 8. (increased by 2 at each of the first 4 level ascendations you have intelligence 16 at the 4th level ascendation. this is the necessary value to get 4 skill increases from level 5 on.)
And i would create at least one elve with at least intelligence 10 at the beginning. increased by two at the first 4 level ascendations + after that invoking the two ankhs of intelligence he will have the necessary value of 20 at the fifth level ascendation to get five skill increases.
just some thaughts...
~Lisanna
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