The Murphy's Ghosts. There was always either 1 or 2 of them, in that little room that you had to walk through the trick door to get on Level 1 of the "Proving Grounds". They popped up in other Wizardries as well, including Wiz 5 (down in the Hades level (level 777). I must have killed a thousand of them. Yes, Rumphy reminded me of them, too, and that's probably a Bradley "time-warp" thing he threw in there...just like putting Smitty from Wiz 6 in Valeia! I never mentioned the connection to "Murphy" out of fear of being called an "old-timer"...heheh, I guess I need to be less concerned about that on this board...Not sure about the connection to the name, Wyv, I always thought it was like "Murphy's Law...always occurs." Anyway, the Murphy's (and Rumphy) are great trainers for your lower-level characters...including those who you've recently ascended. If you have a Paladin who got Crusader trait, and then change his class, take him back to the Crypt and let him fight Rumphy...he gets double the XP!
On the "Tree-surfing" thing...yes, it is definitely possible with a lot of patience, healing potions (when you're first trying!) and determination. It's also the only workaround I've found for completing all the Wizard's Guild quests in Brimloch Roon, due to a design error in the ordering of the quests (giving you the Living Seed quest before the Anephas Shrine quest..grrrr!!!)
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