Don't mind a bit, Skywalker. Will do, though since my brother played it at least 7 times, I think I have an inkling why you didn't like the ending. He thought the it was disappointing too!
Though seriously, I've felt for a long time that endings to RPGs have in the main been way less than they could be. It might be that by the time a game team gets to the end of production, they've run out of juice, time and money (not necessarily in that order ) and aren't able to put the same care into the ending as they've invested in constructing the game. But mostly, RPG game endings are a big letdown. Shouldn't a hologram pop out of the monitor with flashing lights, a brass band in full throttle, 1,000,000 gold pieces and the Key to the City? Then we might feel a full sense of satisfaction and completion. Did I mention closure? *chortle*
Elara
|