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Old 01-10-2001, 06:38 PM   #26
Sazerac
Ironworks Moderator
 

Join Date: January 7, 2001
Location: Monroe, LA
Age: 61
Posts: 7,387
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I don't know if any of you have ever played ADOM (highly addictive DOS Rogue-like game). Anyway, beyond being one of the TOUGHEST games out there (I've only beaten it once, and that's been during 3 years of off-and-on play), it incorporates some excellent ideas. One of these was the idea of the Cat God. One of the "special" quests in the game is that you have to avoid killing any feline creature (lion, tiger, wildcat, etc.; apparently displacer beasts didn't count) during the entire game. Period. Even if they were attacking you. If you could do that, you got a special honor late in the game when you met the Cat God and a fantastic artifact (something like +50 to speed and dexterity, which could mean the difference between life and death on the final level). Anyway, you had to think up all sorts of creative ways of avoiding the felines other than killing them; throwing raw meat to them, running through a door and locking it behind you, using Wands of Creation to create doors around them, etc., etc.

Anyway, the point of this long discourse is that it would be really interesting to place something like this in a W&W environment; a certain type of opponent that if you actively avoided killing, you would be rewarded at some future time. The dragon baby post got me thinking about that one. The only other game I've seen that strategy in was M&M 7, where you had to pass through an entire dungeon without killing a single monster to pass the quest. Talk about harrowing!

It would also be interesting to see monsters from other cultures represented. The Greco-Roman thing gets so overworn (satyrs, centaurs, mermaids, cyclops). What about a good Chupacabra or something like that?

Balgin: Definitely agree about the Illithyds. You'd have to have a magic school like Psionics though to work with that, and the only thing that comes anywhere close is Spiritcraft in this game. Wiz 6 (Cosmic Forge) used Illithyds a lot in the final dungeon, and they were some of the toughest to defeat in the game.

And just why aren't Vampires considered undead-class? It seems that "Dust-to-Dust" should smoke them. Ah well.

Sazerac
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