In the end I found the tougher monsters were easier to do damage to with the warriors. Cet (or Anephas, if you chose the evil path) you have to kill by beating to death with a sword and a staff. If your guys aren't trained up, and dishing out 60-200 points damage by that time, then they are going to spend an awful long time patting him lightly for 0-20 damage and taking many air swings. Also will leave you vulnerable to their spell casting effects for so much longer (gibber, drool).
Yes, you can get around the rogue limit at start-up. Take an initial wizard (lets assume very good starting stats). Straight away, take the warlock quest, join the priest guild and cancel the quest. At temple, take the paladin quest, join the warrior guild, cancel the quest. Now take the barbarian quest at the warrior guild. Let him build up a level or 2 so that he has both the pickpocket and trap/lock skills. Now, retake the warlock quest. You end up with all the normal warlock advantages (ie 4 spell books you can learn to level 7), you can advance your skills in locks on level ups, and when you get to Ishad and join the rogues guild you can train these skills further.
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