Very interesting... wow, this is making me rethink what I've so far learned. Ok skills are somewhat important... huh. They are useful for sorcery and sun/stone spells. My party are also all elves... I thought their skill bonus was great... no longer.
I think im gonna be oomphaz, as ugly as they are. Oh well I never look at that and they have great strength. The loss of dexterity and agility isn't very important, my enemies never reach me... HA HA, I just thought of something... can oomphaz wear those wizards's bras? LOL.
Oh and health isn't worth anything at all when your party is entirely made up of wizards. Not like anything is going to make it to you if you cast your spells BEFORE they reach you. Also, as in the manual, intelligence will increase my stone and sun spell ability where spirituality will increase my mana cumulation ability (more castings per battle). That, coupled with high level spells and high skill level sorcery should be a entirely too lethal combination.
Lastly, the way you make level reloading to gain more hp and attribute points at level gaining time sounds like I actually get HURT. But with your own description it is all based soley on a theoretical advantage, totally undeterminate upon what I currently have. So in other words if something screws up and level 1 to level 2 I gain 70 hp points it won't make a difference in the world, ten levels ahead since you won't gain any more hp. So my arguement is that level gaining rerolling is totally worthless (except for a VERY temperary boost), not harmful.
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