The skill (and trait) scrolling bug hasn't affected me at all the first time I played through. If you play normally, don't change roles too often and don't increase and buy every skill, you probably won't notice it at all. Now I'm playing with three characters and switching roles 5 times, and now my first character has chosen one skill too many, but he can still train that at a guild.
The amount of skill points you gain at levelling is not completely fixed by intelligence. I have noticed some variations at least, and when you've switched to a new role you'll receive only one point per level until you're higher than your previous level. It might even be that basic roles gain fewer skill points than the elite ones.
Nagash: there's a lot of info that's not in the manual. But for me part of the fun of a new game is discovering what is important and how to play efficiently. Now that I'm playing a second time I do a lot of things differently. I did use the hints and tips section of ironworks to get me going.
Alira: spending skill points on skills increases the skill, but not immediately to a new level. When you hold your cursor on a skill when levelling up, you can see a text in the window below saying something lie "increasing sword skill to 66%". Next time you spend another skill point on sword, you probably will gain the next level. (Basically your sword skill will be 1.66, but the window says only it is 1.) When training at a guild the skill will always be advanced to the next level, so 2.00 in this case. But the price you pay is higher for going from 1.00 to 2.00 than from 1.66. Increasing skills to higher levels will be increasingly difficult (or expensive), as skill points will add fewer and fewer percentages.
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