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Old 12-18-2000, 11:30 PM   #6
thoon
Elite Waterdeep Guard
 

Join Date: April 5, 2002
Location: U.S.
Posts: 30
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I actually returned to the Serpent temple, just to check things out. Sad to say, I guess Targos is right. The room he means is right next to the passage to Kerah's statue. It has a shaft (pit) that is too small to get into. There are six (not four) openings to the room above, in just the right position and the right colored lights. Given this, the grates I mentioned almost certainly look into the snake-god room where you put in coins to get incense. Both are in the right place on the map.

The belfry is accessed from the top room of the three layer elevator beyond the kitchen. It is seen high above in the rear (face the front). You have to stack crates to get up there. It contains two large rooms (they were guarded by belfry spiders) with chests. There is also an alcove with a stub of a corridor. That stub ends in the discolored "door" I mean. It is greenish with an embossed repeating design. My map shows hardly anything else on that level, and nothing near the "door".

There are several other discolored "doors" in the temple. The crescent shaped room ... well I remember it, but memory is fickle. Still ...

The piles of sand I mean are conspicuously located in front of the Temple of Isis and in the first room of the Pyramid. Serath reports that a pick does nothing. Perhaps they are like the 'urns of old' but it is strange.

This leaves the rat skull, and two more things, the Servant's menu which surely has a use, and the top of the dragonspire, which I could never climb. Where and how do you climb it, and what's up there?

This time in the temple I had my graphics set on high and the patch installed. The difference was remarkable! First time, I had illuminate on and the gamma set high so I could see. This time, although a few things seemed more cartoonish, the place was entrancing. Eerie glows, distant shafts of light and moving characters, astonishing colors ... the wizards study off the Library is truly striking. If this is primarily due the patch, the developers missed a real selling point not having it right to start with.

Carg: I found that room too ... after a while. It was a disappointment at the time because I thought that door led to more dungeon below.

Davros: Did you get the millions of exp ? I don't think I will try it .. Fighting a pointless battle isn't that much fun for me, even though I need one. Nor for that matter is wandering around a finished game. I guess it's time for me to uninstall and move on.

I will keep up with the forum for a week or so, but farewell to all the fine people ... this forum made the game twice as much fun. I may post suggestions for the game. If so, I hope you all will add on, and maybe the development team will notice it.

Sigh ... anybody played Planescape: Torment? Should I go there next?

=thoon=
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