Quote:
Originally posted by Marty4:
I'll second Aerich in that the double-decoy seems a bit dicey.
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Fair enough. EDIT: I'm still very curious about this, and I'd love a little more detail as to why it's "dicey" or "too much". The character is a single classed Cleric throughout all of normal mode. As I've said earlier, I ended the game at 18th level with her before, which is great for any character IMO in this game. Eventually, in HoF mode, this same Cleric will take a hit on XP for an incredible AC. I've read the argument that a Cleric is in danger on the front lines... but with a 72 AC? She can still cast great Enchantment spells, and can still dominate the game with a well placed Flame Strike. In addition to this, she can almost never be hit in combat, has a great spell resistance, and does a ton of damage with a greataxe.
Quote:
Originally posted by Marty4:
You appear to be entirely dependent on your sorceress for damage, as the others in your party will either be tanking or singing (I guess
#3 could do some damage, but I've never been a big fan of druids).
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This I disagree with, both decoys have a decent STR score. When the Cleric decoy gets her Monk level, she'll be weilding great axes with a STR 18-21 (bull's Strength) constantly, and has the Holy Power spell as well as Power Attack pumped all the way. That's a lot of damage production. Decoy #2 will have a higher STR score (Bull's Strength, plus the Paladin quest bumps STR up a point), and will be specialized in Long Swords for the Holy Avenger. (I guess this response really depends on your definition of tanking though, as the Sorceress will be the only source of magical damage, along with some lightning spells from the Druid)
Quote:
Originally posted by Marty4:
Perhaps another nuker? You can't go wrong with a mage, especially with the right build. A Drow mage with a few levels of paladin, ranger, and rogue is the most powerful character that I've ever played in IWD2, and truly doesn't suffer too much from his ECL penalty, especially with less than 6 characters. It would free up your sorcerer/bard spells for pure offense while the mage can learn things like Cat's Grace and ilk.
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Sounds like a cool character concept. It also sounds very much like my Character #2 classwise, just a slightly different focus.
[ 06-22-2007, 09:11 AM: Message edited by: Klorox ]