Quote:
Originally posted by Aerich:
You're missing a couple of quote tags.
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Fixed! [img]smile.gif[/img]
Quote:
Originally posted by Aerich:
I'll address your second party proposal when I have a bit more time.
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Sounds great. Again, I really appreciate all this feedback!
Quote:
Originally posted by Aerich:
The AC on #1 won't be that high until you add the monk level and take the XP penalty. The ECL is somewhat counterbalanced by having 4 characters instead of 6, but adding an XP penalty to it is just too much for my taste. Additionally, I rank Dreadmasters as second highest priority characters to be shielded in HoF (behind sorcerors). While this character should be hard to hit, a disrupted enchantment spell could mean reloads.
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For normal mode (before the Monk level is added), I treat this character as much more of a standard cleric. She wears armor, and lets the one decoy charge ahead. With heavy armor, a shield, and the DG AC bonus, she has a better AC than any other fighter type, and still packs a pretty good punch with a mace and 16 base STR (which is always boosted with spells) and the Power Attack feat.
Quote:
Originally posted by Aerich:
Now that I look at it again, I would tinker with #3 a little bit. The class distribution and character role is fine, but the stats could use a bit of work. I understand why you've pumped Int, Wis, and Cha, so leave those. I hate really low Dex, so I'd be tempted to raise Dex to 10, taking 2 points each from Str and Con. The idea with this character is never to be attacked anyway, right?
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Right. So if she's never attacked, why pump DEX? If she ever
is attacked, she's going to be hit easily no matter what (that's what Mirror Image is for

). I'll probably be firing a returning arrow here and there, but most of the time this characters role is to sing and be casting spells.