Thanks for all of the help. I have a fighter/druid that with the bone marrow belt and Shield of Teirnon and Clasp of Bron's Cloak that I shapeshifted to water elemental and drew all the attacks that way. While she is distracting the spectral guards, I have my cleric with the Three White Doves (thank the gods for this weapon vs. undead!) come up from behind and wack at them. Strangely enough, they don't seem to even acknowledge my cleric and continue to slash away at my druid heedless to the fact that she actually GAINS hit points from their attacks due to astronomically high resistances. This works well in areas where there is a door and I can put my druid out in front. Its harder in the courtyard when they appear and surround my party from all sides. My bard, mage, and thief were getting diced up despite the fact that they all dual classed from fairly low level fighters (for hp).
And just to prove that my tactics are getting more sophisticated, keep reading.
SPOILERS
Another place in ToTL that I had to use some good strategy was with the Rakshasa battle in the eastern courtyard. Since enemies appear from all sides after you talk to Hobart, I strategically placed my paladin, fighter/cleric, and fighter/druid near where the magic users would appear. About 80% of the time, their melee attacks could disrupt the Rakshasa spells. I used all of my normal buffs and then hasted my entire party. I think Haste was key considering the sheer number of enemies coming at you from all directions. The biggest problem was keeping my bard alive but I found that using Globe of Invulnerabilty and lots of buffs kept her going. Also, since this particular battle is kind of spread out, War Chant is not as effective. So she became a backup arcane caster and melee in a pinch. Probably wouldn't work on HoF but on Insane I did quite nicely.
MORE SPOILERS
I also had my first run in with beholders. I've always heard they are extraordinarily difficult. Again prolly in reference to HoF. Since they usually cast Dispel Effects as soon as they encounter you (thus negating all buffs), I usually sent my thief ahead to scout with my cleric not far behind. When my thief came out of the shadows, the beholder would only dispel effects on her, thus leaving the rest of my party fully buffed. But for me, all of these buffs were simply a backup should my secret weapon fail. And that weapon is the cleric spell Symbol of Hopelessnes. Hasn't failed to stop a beholder yet. Power Word Stun seems to work great too. Then I can just plug away with ranged weapons. Power Word Kill, once I've rendered my enemy hopeless, takes down a beholder in a snap. Its just so satisfying to see that big scary thing fall to the ground dead with so little effort.
LAST SPOILER
I LOVE Horrid Wilting on Water Kin Elementals. Just send forward some summons to keep the enemies busy and cast the spell from afar. SEVERELY damages them or takes them out in one fell swoop!
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Ya salaam!
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