Here's what I said on the other board, posted here for the general comments on beating the game and powerful parties in general.
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I wouldn't personally find this party all that powerful or easy to play - which to me is a measure of its power.
It seems like you are focused in on certain HoF benefits (e.g. 72 AC) to the point where you are willing to give up power in other areas. HoF can be completed with relative ease by pure-class or 2-class characters, maybe even easier than the party above. Summons are a fairly effective way to make up for the lack of an ultimate-AC tank.
Consider the following:
1) Fighter[4]/Battleguard of Tempus - pump Str
2) Druid - GSF: Transmutation & Evocation, elemental feats, weidu mod
3) Morninglord of Lathander - Spirit of Flame, GSF: Evocation, healing
4) Rogue[2]/Wizard - the do-everything character
5) Sorceror - GSF: Ev & Necr, elemental feats
6) Sorceror - GSF: Ench & Necr and whatever else you want
Every character has a major role and can take on at least one other role if necessary. They are all extremely good at both their primary and secondary roles. While this party certainly lacks an ultimate-AC tank for HoF mode, its sheer power of spells enables it to win through.
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Where there is a great deal of free speech, there is always a certain amount of foolish speech. - Winston S. Churchill
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