Please let me know what you think of this one:
Character 1: Male Drow Rogue 3/Fighter 4/Barbarian 3/ Illusionist X
This is my scout, and a melee type for most of the regular game. The Illusionist levels are only for HoF mode, but I might be able to add a few in regular mode as well. I don't plan on having this character be heavily armored, but I like the idea of him weilding a greatsword and really putting the hurt on some bad guys. He'll pour his skills into the stealthy types. Evasion, Uncanny Dodge, and some defensive spells will make him a great scout also. I'll concentrate on buff-type spells with this character only. Alternative: If I choose to dual-weild, I could add 3 Ranger levels also. I'd almost definitely not be able to add Illusionist levels until HoF mode then.
Character 2: Shield Dwarf Battleguard of Tempus X
This is my main Cleric, and will also double as a great tank. She is based on a PnP character of mine, and I really love her!
Character 3: Aasimar Paladin 2/Cleric of Lathander X
This is my backup Cleric, and will be a pretty good tank as well weilding the Holy Avenger sword. I don't plan on adding the Paladin levels until late in the game, so that I can establish this characters power as a spellcaster first. I also know I need to take both Cleric levels sequentially, since you can't multiclass this Cleric class with any Paladin order. I just really like the Lathander offensive spell special abilities.
Character 4: Human Sorcerer X
This is my main arcane spellcaster. If these guys are anything like they are in BG2, I'm sure to really love them!
Character 5: Drow Rogue 2/Conjuror 25/Bard 3
This is my backup spellcaster. I plan on playing him as my lock handler, trap finder, pocket picker, and loremaster as well. The Bard levels would be added only after the character was (at least) Rogue 1/Conjuror 20. With the Lingering Song feat, he could sing one of the first two songs and for a round when not casting. It's also possible I'll just go Rogue 2/Conjuror 28.
Character 6: Human Monk 1/Druid X.
This character offers a different type of divine magic, and can be a very good fighter while shapeshifted.
I'm also considering a Deep Gnome Monk-type character here. I've heard a good decoy is important in HoF mode, and these guys look like they'd be great at the job. I'm not sure about how I'd go about multiclassing him though.
Another idea is a Drow Bard 11/Druid 19 (or 12/18). This character would get to Bard 11 (or 12) and pretty much squat from there. The Druid spells are just icing on the cake for later. I wouldn't worry too much about this guy because he'll be far in the back and out of combat.
Final Thoughts:
First of all, I'd like to state that it was intentionaly that I added more ECL races to this party, but kept care to make sure that my main spellcasters were "pureclassed" and to be at the maximum level possible.
I'm also really not set on character 6 yet. I've got thoughts of adding a Paladin 1/Sorcerer there (do you get two Holy Avengers if you play HoF mode after regular mode, or do you lose your items?), and I'm also open to suggestions. I really hate reloading all of the time, which is why I'm so insistent on "getting it right" the first time.
Also, I'm not all that familiar with the specialist Mages in this game. Am I choosing appropriate specialty schools?
EDIT: Added the Druid/Bard option for character 6.
[ 01-12-2007, 10:33 PM: Message edited by: Klorox ]
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