Long long time ago, when the earth was still at its infancy stage, I saw a walkthrough somewhere on the net that says dirty fighting is a must for heavy melee characters.
Alright, here's a revised party.
1. Aasimar Male Paladin X/Fighter 4 (Lawful Good)- Str18 Dex10 Con16 Int3 Wis16 Cha20
2. Wild Elf Female Sorceress X (Chaotic Neutral)-Str10 Dex16 Con12 Int12 Wis12 Cha18
I put points into concentration and spellcraft. I noticed that when Int is 12, she'll get 2 skill points per level up which I can spend on those two skill. Thus when spellcraft is 10 she can have those elemental magic feats.
3. Half Orc Female Druid X (Neutral Evil)- Str15 Dex18 Con10 Int12 Wis18 Cha1
Same as my sorceress ala concentration and spellcraft.
4. Half Elf Female Cleric X (Chaotic Evil)- Str18 Dex10 Con16 Int3 Wis18 Cha10
5. Moon Elf Male Wizard X (Neutral Evil)- Str10 Dex18 Con10 Int18 Wis16 Cha3
6. Human Female Monk X (Lawful Neutral)- Str18 Dex18 Con16 Int3 Wis18 Cha3
Quote:
Originally posted by Aerich:
Note that the party may have some trouble with HoF (where AC reigns supreme).
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I thought AC is useless in HOF where monsters can hit your character like a knife slicing a butter. People usually use their summons for tanking while they plummet the monsters with spells. If I get what you mean...
That's why I have 4 summoners (c/d/w/s) and 3 spell casters (d/w/s).
edit : The only time where I forsee the need of AC in HOF is in battlesquare and black raven monastery tests. But I'm sure I can conjure up enough AC for my Paladin/Fighter (Who will handle battlesqaure) and Monk (who will handle black raven monastery test) by that time.
[ 01-13-2007, 12:20 AM: Message edited by: Kakero ]