If I were going to build a rogue/wizzy, I'd probably go for 2 Rogue levels, so that I could get evasion. Also, due to the general lack of wizzy scrolls, the loss of that additional level wouldn't be a serious problem. And having rogue Evasion would be a nice secondary defensive ability (provided that you have a good enough DEX to have a good Reflex save; the Lightning Reflexes feat would be a good option, if one were to go this route) for a wizzy. Not critical by any means, but nice.
Ultra Marine, if you're gonna play a Barbarian, there's not much point in taking only 1 or 2 fighter levels. As Dave G said, if you want to take fighter levels, go for 4, so that you can get Weapon Specialization. And do it quickly, so that you can spend those feat points on whatever specialized weapons you want. OTOH, if you really have no desire to get Weap. Spec., fighter levels are not critical to a barbarian.
Regarding your cleric, don't bother with a couple of monk levels. To keep those meager monk abilities, you'd have to lose your cleric's armor. And frankly, it just is not worth the cost. Keep your armor and keep your cleric pure class.
Ditto for the druid. There's no major benefit to taking a level or 2 of ranger to a druid. Sure, you'll get the virtual dual wielding, but you'll have to wear light armor to get the benefit and you'll lose a level or 2 of upper level druidic spells. Of course, from a roleplaying standpoint, it's a nice combo.
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