Marty4, I agree that allowing constant respawning would be a bad thing since it would end up being nothing by a way to farm XP.
But I think that a clever method could be thought up.
Perhaps, allow one set of reinforcements, per area in the Guthma's fortress and the goblin warrens. Say that the reinforcements were from patrols that have returned. And to make the challenge tougher, have the reinforcements be tougher. Tough enough that the player may be better off not facing them.
Also, perhaps do not allow the player to rest in the Goblin Warrens or the fortress. Require them to withdraw to Enelia's campsite. I suppose that you could let them rest in the warrens but have their rest get interrupted constantly, except that this too becomes a way to farm XP, unless you interrupt them with creatures that are worth 0 XP, like wussy goblins. (Sure, you can wipe out every wussy goblin that wakes you, but why bother when you also get no XP for the effort.) Or have the party's rest get interrupted by a seriously dangerous force that may be too dangerous to risk encountering.
I like your time constraint idea. Perhaps the time constraint is the amount of time until some reinforcements arrive. Either a patrol, or honest to goodness reinforcements from elsewhere. And perhaps these reinforcements would be the big time, kick-butt bada$$es (for the level you should be at). If you haven't killed Guthma or perhaps entered Guthma's inner building within a given time, the reinforcements will arrive on the scene.
Sounds like it would be a lot of work, but doable to someone who understood scripting (which is not me).
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