I honestly don't know. I've never paid all that much attention to it.
Sometimes I wish that there was a little time pressure so that the player had to push a little harder and not rest after every little engagement, or go running back to base (Targos, Wandering Village, or Kuldahar) to sell of the latest treasure, etc.
It would seem to me that if you haven't completely cleared out an enemy fortress or temple, etc., if you leave the area for a few days, the enemy should have a chance to get reinforcements and redeploy his forces.
Adding in a reasonable time limit would create an entirely new challenge to the game.
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