Quote:
Originally posted by ZFR:
quote: Originally posted by wanderon:
As for the deep gnome monk/cleric suggestion thats insane. A nice novelty class but heres what you give up.
Non ecl single class cleric spells at level 17 without bonus spells for wis added)
5/5/5/5/4/4/3/2/1
deep gnome monk 1/cleric 13 (3ECL)
5/5/4/4/3/2/1
(plus 1 additional 3rd level and 1 additional 7th level spell over the bonus spells of the non-ecl for the extra +2 wis)
Not to mention the +4 addition the non-ecl gets to any spell damage or DC based on cleric level.
Not to mention that if you max dex and wis in a deep gnome you nerf everything else.
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Not to mention other non-spell related stuff. You'll have less HP, BAB, etc... [/QUOTE]Note that I didn't recomend the MC deep gnome cleric/monk as a primary healer. The monk/cleric is part of a larger, more complex build shooting for an ultimate AC that also involves conjurer levels. Basically, the monk level(s) provide a WIS bonus, the conjurer levels allow for shield, mirror image, and other mage buffs, and the priest levels provide more WIS and buffs. The deep gnome race also comes with a healthy +4 generic AC bonus.
Spoiler alert!
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With a natural 14 AC from being a deep gnome, the above specimen gets +5 AC from a 20 DEX, +5 AC from a 20 WIS, +1 AC from two potions found in vanilla and HoF mode, +2 AC from the banite quest in both modes, +7 AC from shield, a nice +DEX from Tenser's Transformation, +2 AC from the slippers, +4 generic AC from a nice set of bracers, and natural mirror image, blur, and invisibility. Combine that with the deep gnome racial magic resistance and a few buffs, and you will have an untouchable little squirt who can run into a swarm of foes and serve as a focal point for your caster's AoE spells, shrugging off both the affects of them and the attacks from the enemies.
[ 02-06-2006, 06:23 PM: Message edited by: Marty4 ]